Outlaws of Thunder Junction Commander (otc) | ||
| #44 ⸱ Mythic ⸱ Simplified Chinese | ||
![]() Variations : 1Parts— | 醒金师威翰3 / 3 由你操控的其他狂徒具有警戒与敏捷异能。 在你回合的战斗开始时,你可以使由你操控的珍宝都成为3/3组构体/杀手神器生物直到回合结束,且其均仍具有原本类别。
LegalitiesLegal Duel Legacy Vintage Commander Oathbreaker Not Legal Brawl Penny Predh Future Modern Pauper Alchemy Pioneer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsTreasures you control will keep any abilities they previously had while they’re creatures.
A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.
If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.
Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.
If a Treasure you control is already a creature when Vihaan’s second ability resolves and you choose to apply its effect to all Treasures you control, that effect will overwrite any previous effects that set that creature’s power and toughness to specific numbers. Effects that otherwise modify its power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.
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