Outlaws of Thunder Junction (otj) | ||
#136 ⸱ Common ⸱ English |
![]() Variations— Parts— | Outlaws' FuryCreatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
LegalitiesLegal Duel Brawl Penny Future Legacy Modern Pauper Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Paupercommander Not Legal Predh Oldschool Premodern Penny RulingsOutlaw is not a creature type. If an effect asks you to choose a creature type, you can't choose outlaw.
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