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Outlaws of Thunder Junction (otj)

#179 ⸱ Uncommon ⸱ English
Rise of the Varmints

Variations

Parts : 2

Rise of the Varmints

Sorcery
Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern

Rulings

2024-04-12

Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.18
High$19.95
Market$0.07
Direct Low$0.09
Buy at TCGPlayer

Other Printings