Outlaws of Thunder Junction (otj) | ||
#214 ⸱ Uncommon ⸱ English |
![]() Variations— Parts— | Kraum, Violent Cacophony2 / 3 Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum and draw a card.
LegalitiesLegal Duel Brawl Future Legacy Modern Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Penny Predh Pauper Oldschool Premodern Paupercommander RulingsSpells that were cast before Kraum entered the battlefield count. If Kraum was the first spell you cast this turn, the next spell you cast this turn is your second spell.
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