Outlaws of Thunder Junction (otj) | ||
#245 ⸱ Uncommon ⸱ English |
Variations— Parts— | Mobile Homestead3 / 3 Mobile Homestead has haste as long as you control a Mount. Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
LegalitiesLegal Future Duel Brawl Legacy Modern Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Penny Not Legal Duel Brawl Penny Predh Future Legacy Modern Pauper Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oldschool Premodern Oathbreaker Standardbrawl Paupercommander RulingsOnce a Mobile Homestead that came under your control this turn has legally attacked, causing it to lose haste by removing all Mounts you control won’t cause Mobile Homestead to stop attacking.
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