Outlaws of Thunder Junction (otj) | ||
#3 ⸱ Common ⸱ English |
Variations— Parts— | Armored Armadillo0 / 4 Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) : Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
LegalitiesLegal Future Duel Brawl Legacy Modern Pauper Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Penny Paupercommander Not Legal Duel Brawl Penny Predh Future Legacy Modern Pauper Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oldschool Premodern Oathbreaker Standardbrawl Paupercommander RulingsThe value of X is determined as Armored Armadillo’s activated ability resolves. It won’t change later in the turn if other effects modify Armored Armadillo’s toughness.
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Other Printings— |