Outlaws of Thunder Junction (otj) | ||
#62 ⸱ Uncommon ⸱ English |
![]() Variations— Parts : 1 | Plan the HeistSurveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Plot
LegalitiesLegal Duel Brawl Future Legacy Modern Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Penny Predh Pauper Oldschool Premodern Paupercommander RulingsPlot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
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