Outlaws of Thunder Junction (otj) | ||
#63 ⸱ Common ⸱ English |
![]() Variations— Parts— | Razzle-Dazzler1 / 2 Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. It can't be blocked this turn.
LegalitiesLegal Duel Brawl Penny Future Legacy Modern Pauper Alchemy Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Paupercommander Not Legal Predh Oldschool Premodern RulingsSpells that were cast before Razzle-Dazzler entered the battlefield count. If Razzle-Dazzler was the first spell you cast this turn, the next spell you cast this turn is your second spell.
Once Razzle-Dazzler has been blocked, casting your second spell for the turn won’t remove the blocking creature from combat or cause Razzle-Dazzler to become unblocked.
| Market Pricing
Other Printings— |