Outlaws of Thunder Junction (otj) | ||
| #139 ⸱ Common ⸱ Spanish | ||
![]() Variations— Parts— | Acometedor espinoso4 / 3 Siempre que el Acometedor espinoso ataque mientras está ensillado, obtiene +1/+2 y gana la habilidad de amenaza hasta el final del turno. (No puede ser bloqueado excepto por dos o más criaturas.)Ensillar 2. (Girar cualquier cantidad de otras criaturas que controlas con una fuerza total de 2 o más : Esta Montura está ensillada hasta el final del turno. Activa la habilidad de ensillar solo como un conjuro.)
LegalitiesLegal Duel Brawl Penny Future Legacy Modern Pauper Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Paupercommander Not Legal Predh Alchemy Oldschool Premodern Rulings“Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.
You may activate a permanent’s saddle ability even if that permanent is already saddled.
If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.
Creatures with saddle can attack or block as normal even if they aren’t saddled.
An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
“Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
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