Outlaws of Thunder Junction (otj) | ||
| #73 ⸱ Common ⸱ Italian | ||
![]() Variations— Parts— | Prendersi la ColpaUna creatura bersaglio prende -1/-0 fino alla fine del turno. Prende invece -4/-0 fino alla fine del turno se controlli un fuorilegge. (Assassini, Farabutti, Mercenari, Pirati e Warlock sono fuorilegge.) Pesca una carta.
LegalitiesLegal Duel Brawl Penny Future Legacy Modern Pauper Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Paupercommander Not Legal Predh Alchemy Oldschool Premodern RulingsOutlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.
A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.
If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.
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