Outlaws of Thunder Junction (otj) | ||
| #156 ⸱ Common ⸱ Japanese | ||
![]() Variations— Parts— | 逆棘群の歩哨3 / 3 防衛 あなたがパワーが4以上であるクリーチャーをコントロールしているかぎり、逆棘群の歩哨は、これが防衛を持たないかのように攻撃できる。
LegalitiesLegal Duel Brawl Penny Future Legacy Modern Pauper Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Paupercommander Not Legal Predh Alchemy Oldschool Premodern RulingsIf you raise Bristlepack Sentry’s power to 4 or greater, it fulfills its own condition and it can attack as though it didn’t have defender.
Once Bristlepack Sentry has legally attacked, causing its last ability to not apply by removing other creatures from the battlefield or reducing the power of one or more creatures won’t cause Bristlepack Sentry to stop attacking.
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