気性の荒いタンブルワグ

Variations : 1

Parts

気性の荒いタンブルワグ

クリーチャー — ブラッシュワグ・乗騎
2 / 2
あなたのターンの戦闘の開始時に、クリーチャー1体を対象とする。それの上に+1/+1カウンター1個を置く。
気性の荒いタンブルワグが騎乗された状態で攻撃するたび、クリーチャー1体を対象とする。それの上にある+1/+1カウンターの個数を2倍にする。
騎乗2

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Future
Legacy
Modern
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Predh
Pauper
Alchemy
Oldschool
Premodern
Paupercommander

Rulings

2024-04-12

If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.

 

2024-04-12

Creatures with saddle can attack or block as normal even if they aren’t saddled.

 

2024-04-12

You may activate a permanent’s saddle ability even if that permanent is already saddled.

 

2024-04-12

To double the number of +1/+1 counters on a permanent, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.

 

2024-04-12

“Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.

 

2024-04-12

“Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”

 

2024-04-12

An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Outlaws of Thunder Junction
Outlaws of Thunder Junction