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#209 ⸱ Uncommon ⸱ English |
Variations— Parts— | Zameck Guildmage2 / 2 : This turn, each creature you control enters with an additional +1/+1 counter on it. , Remove a +1/+1 counter from a creature you control : Draw a card.
LegalitiesLegal Duel Penny Legacy Modern Pioneer Vintage Commander Oathbreaker Not Legal Brawl Predh Future Pauper Alchemy Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsZameck Guildmage's first ability is cumulative. For example, if it resolves twice in a turn, each creature that enters under your control that turn will do so with two +1/+1 additional counters on it.
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