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Fallout (pip)

#746 ⸱ Uncommon ⸱ English
Heroic Reinforcements

Variations

Parts : 1

Heroic Reinforcements

Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.)

 

"Assaulting the Institute has been set irrevocably in motion. All able-bodied field agents are already en route here." —Desdemona

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Future
Not Legal
Penny
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2018-07-13

The second part of Heroic Reinforcements's effect affects only creatures you control at the time it's applied, including the tokens created by the first part of its effect. Creatures you begin to control later in the turn won't get +1/+1 or gain haste.

 

Market Pricing

 NormalFoil
Low$0.90
Median$1.25
High$2.00
Market$1.26
Direct Low
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Other Printings