Fallout (pip) | ||
#75 ⸱ Uncommon ⸱ English |
Variations : 1Parts— | Cathedral Acolyte1 / 2 Each creature you control with a counter on it has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) : Put a +1/+1 counter on target creature that entered this turn.
LegalitiesLegal Duel Legacy Vintage Commander Oathbreaker Not Legal Brawl Penny Predh Future Modern Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Restricted Paupercommander RulingsOnce a creature’s ward ability has triggered, causing that creature to lose ward by removing Cathedral Acolyte won’t affect the ability. The appropriate player will still have to pay or see their spell or ability countered.
| Market Pricing
Other Printings— |