Fallout (pip) | ||
#918 ⸱ Rare ⸱ English |
Variations : 3Parts : 2 | Plasma CasterEquipped creature gets +1/+1. Whenever equipped creature attacks, you get (two energy counters). Pay : Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it. Equip
LegalitiesNot Legal Duel Brawl Penny Predh Future Legacy Modern Pauper Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oldschool Premodern Oathbreaker Standardbrawl Paupercommander Legal Duel Legacy Vintage Commander Oathbreaker RulingsIf the target creature is no longer on the battlefield or no longer blocking the equipped creature when Plasma Caster’s third ability tries to resolve, it won’t resolve and none of its effects happen. You won’t flip a coin.
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