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Fallout (pip)

#986 ⸱ Rare ⸱ English
Single Combat

Variations : 3

Parts

Single Combat

Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

 

Some fight to destroy their enemies. Some fight to destroy themselves.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2019-05-03

As Single Combat resolves, first the player whose turn it is chooses a creature or planeswalker they control, then each other player in turn order does the same, knowing the choices made before them. Then each unchosen creature and planeswalker is sacrificed at the same time.

 

Market Pricing

 NormalFoil
Low$0.05
Median$0.79
High$16.00
Market$0.37
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
War of the Spark$2.02
War of the Spark Promos$1.78

Pricing data provided by TCGPlayer