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The List (plst)

#CNS-16 ⸱ Rare ⸱ English
Council's Judgment

Variations

Parts

Council's Judgment

Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

 

When its power is threatened, the council speaks with a unified voice.

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2020-08-07

Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.

 

2020-08-07

None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example.

 

2020-08-07

Players can't do anything after they finishing voting but before the "winning" permanent or permanents are exiled.

 

2020-08-07

In the unusual case that no permanents have any votes, nothing is exiled.

 

2020-08-07

No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

 

2020-08-07

Each player must vote for one of the candidate permanents. They can't abstain.

 

Market Pricing

 NormalFoil
Low$0.42
Median$0.90
High$5.96
Market$0.83
Direct Low$0.60
Buy at TCGPlayer

Other Printings

 NormalFoil
Outlaws of Thunder Junction Commander$0.23
Ravnica: Clue Edition$0.21
Double Masters$0.49
Double Masters$2.64
Secret Lair Drop$1.63
Secret Lair Drop$2.40
Vintage Masters
Conspiracy$0.70
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