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#MID-211 ⸱ Mythic ⸱ English |
Variations— Parts : 2 | Arlinn, the Pack's HopeDaybound (If a player casts no spells during their own turn, it becomes night next turn.) +1 : Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it. −3 : Create two 2/2 green Wolf creature tokens.
Arlinn, the Moon's FuryNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) +2 : Add . 0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Penny Pioneer Timeless Vintage RulingsDouble-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
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