The List (plst) | ||
#USG-216 ⸱ Uncommon ⸱ English |
Variations— Parts— | Shiv's EmbraceEnchant creature Enchanted creature gets +2/+2 and has flying. : Enchanted creature gets +1/+0 until end of turn.
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Penny Pioneer Predh Premodern Timeless Vintage RulingsWhen Shiv’s Embrace’s activated ability resolves, the creature Shiv’s Embrace is enchanting at that time will get +1/+0 (regardless of what creature Shiv’s Embrace was enchanting when the ability was activated). If Shiv’s Embrace has left the battlefield by then, the creature it was enchanting at the time it left the battlefield will get +1/+0.
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