Modern Horizons 3 Promos (pmh3) | ||
#115s ⸱ Mythic ⸱ English |
Variations— Parts— | Ashling, Flame Dancer4 / 4 You don't lose unspent red mana as steps and phases end. Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling, Flame Dancer deals 2 damage to each opponent and each creature they control. If it's the third time, add .
LegalitiesNot Legal Alchemy Explorer Future Oldschool Pauper Paupercommander Pioneer Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Modern Oathbreaker Penny Timeless Vintage RulingsYou can keep unspent red mana indefinitely while Ashling is on the battlefield. That means if you add a red mana during one step or phase, you can spend it during a later step or phase, or even a later turn. You will still lose other types of unspent mana as each step and phase ends.
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