Azione Concertata

Variations

Parts

Azione Concertata

Incantesimo
All'inizio del mantenimento di ogni giocatore, tutte le creature che controlli guadagnano volare fino alla fine del turno se almeno una creatura che controlli ha volare. Lo stesso vale per paura, attacco improvviso, doppio attacco, passa-terre, protezione, travolgere e cautela.

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Future
Pauper
Alchemy
Pioneer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2005-10-01

For example, a player controls three creatures when Concerted Effort’s ability resolves: one creature with flying and protection from red, one with islandwalk and protection from green; and one with vigilance. All three creatures will have flying, islandwalk, vigilance, protection from red, and protection from green until the end of the turn.

 

2005-10-01

Creatures keep all abilities granted this way until the end of the turn, even if Concerted Effort or the original creature with that ability leaves the battlefield.

 

2006-05-01

In Two-Headed Giant, triggers only once per upkeep, not once for each player.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings