Don't Move

Variations : 1

Parts

Don't Move

Sorcery
Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.

 

"Keep absolutely still. Its vision is based on movement." —Alan Grant

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2023-11-10

Don't Move won't affect a creature that enters the battlefield tapped.

 

Market Pricing

 NormalFoil
Low$5.00
Median$7.18
High$999.00
Market$7.48
Direct Low$6.49
Buy at TCGPlayer

Other Printings