Revierverteidigender Eber

Variations

Parts

Revierverteidigender Eber

Kreatur — Wildschwein
2 / 2
Immer wenn eine Kreatur mit Stärke 4 oder mehr unter deiner Kontrolle ins Spiel kommt, erhält der Revierverteidigende Eber +1/+1 und Wachsamkeit bis zum Ende des Zuges.

 

„Die Anwesenheit der Starken macht dich stärker." —Yeva, die Botin der Natur

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pauper
Pioneer
Vintage
Historic
Timeless
Commander
Gladiator
Oathbreaker
Paupercommander
Not Legal
Predh
Future
Alchemy
Standard
Oldschool
Premodern
Standardbrawl

Rulings

2019-01-25

The entering creature must have power 4 or greater as it enters the battlefield, or Territorial Boar’s ability won’t trigger. Static abilities that raise (or lower) a creature’s power are taken into account. However, you can’t have a creature with power 3 or less enter the battlefield, raise its power with a spell, an activated ability, or a triggered ability, and have Territorial Boar’s ability trigger.

 

2019-01-25

If the entering creature’s power changes to 3 or less after it has entered the battlefield, Territorial Boar still gets +1/+1 and gains vigilance.

 

2019-01-25

If Territorial Boar’s power is raised to 4 or greater as it enters the battlefield, it will cause its own ability to trigger.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings