Combine Guildmage

Variations

Parts

Combine Guildmage

Creature — Merfolk Wizard
2 / 2
, : This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
, : Move a +1/+1 counter from target creature you control onto another target creature you control.

 

 

 

Legalities

Legal
Brawl
Duel
Legacy
Modern
Pioneer
Vintage
Historic
Commander
Gladiator
Historicbrawl
Penny
Explorer
Oathbreaker
Timeless
Not Legal
Standardbrawl
Brawl
Penny
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Predh
Timeless
Restricted
Paupercommander

Rulings

2019-01-25

If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.

 

Market Pricing

 NormalFoil
Low$0.19
Median$0.49
High$3.00
Market$0.32
Direct Low
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Other Printings