Combine Guildmage

Variations

Parts

Combine Guildmage

Creature — Merfolk Wizard
2 / 2
, : This turn, each creature you control enters with an additional +1/+1 counter on it.
, : Move a +1/+1 counter from target creature you control onto another target creature you control.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2019-01-25

If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.

 

Market Pricing

 NormalFoil
Low$0.16
Median$0.50
High$1.75
Market$0.55
Direct Low
Buy at TCGPlayer

Other Printings