Rise of the Eldrazi (roe)

#61 ⸱ Uncommon ⸱ English
Domestication

Variations

Parts

Domestication

Enchantment — Aura
Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice this Aura.

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Future
Pauper
Alchemy
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2010-06-15

Domestication's triggered ability has an "intervening 'if' clause." That means (1) the ability triggers only if the enchanted creature's power is 4 or greater as your end step begins, and (2) the ability does nothing if the enchanted creature's power is 3 or less by the time it resolves.

 

2010-06-15

Domestication can target, and can enchant, a creature with power 4 or greater. The enchanted creature's power is checked only when the triggered ability triggers and resolves.

 

2010-06-15

If an effect changes the enchanted creature's power until end of turn, it will still have the modified power during your end step.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.25
High$1,000.05
Market$0.05
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Double Masters 2022$0.04
Magic 2014$0.13

Pricing data provided by TCGPlayer