Mundo en guerra

Variations

Parts

Mundo en guerra

Conjuro
Después de la primera fase principal poscombate este turno, hay una fase de combate adicional seguida de una fase principal adicional. Al comienzo de ese combate, endereza todas las criaturas que atacaron este turno.
Rebote. (Si lanzas este hechizo de tu mano, exílialo en cuanto se resuelve. Al comienzo de tu próximo mantenimiento, puedes lanzar esta carta desde el exilio sin pagar su coste de maná.)

 

 

 

Legalities

Not Legal
Standardbrawl
Brawl
Future
Pauper
Alchemy
Pioneer
Historic
Standard
Gladiator
Oldschool
Premodern
Historicbrawl
Paupercommander
Explorer
Timeless
Legal
Duel
Penny
Legacy
Modern
Vintage
Commander
Predh
Oathbreaker

Rulings

2010-06-15

As long as World at War resolves before the first postcombat main phase of a turn ends, it will have its full effect. That will happen in most cases, since it’s a sorcery (meaning it’s probably cast during the first or second main phase of a turn), and it has rebound (meaning it’ll be cast during your upkeep). If, however, it’s cast later than that, it won’t create any new phases. For example, if one World at War creates a second combat phase and a third main phase in a turn, then a second World at War is cast during that third main phase, no additional phases are created. The rebound effect still works, though.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings