Martial Law

Variations

Parts

Martial Law

Enchantment
At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

 

"The good of society matters much more than the inconvenience of a few." —Agmand Sarv, Azorius hussar

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Predh
Future
Pauper
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2013-04-15

Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.29
High$8.00
Market$0.16
Direct Low
Buy at TCGPlayer

Other Printings