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#167 ⸱ Uncommon ⸱ English |
![]() Variations— Parts— | Hellhole Flailer3 / 2 Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
LegalitiesLegal Duel Penny Legacy Modern Pioneer Vintage Commander Oathbreaker Not Legal Brawl Predh Future Pauper Alchemy Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsThe damage dealt by the last ability is equal to Hellhole Flailer's power when it was last on the battlefield. For example, if it had a +1/+1 counter on it, it will deal 4 damage.
The unleash ability applies no matter where the creature is entering the battlefield from.
Putting a +1/+1 counter on a creature with unleash that's already blocking won't remove it from combat. It will continue to block.
You make the choice to have the creature with unleash enter the battlefield with a +1/+1 counter or not as it's entering the battlefield. At that point, it's too late for a player to respond to the creature spell by trying to counter it, for example.
A creature with unleash can't block if it has any +1/+1 counter on it, not just one put on it by the unleash ability.
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