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| #90 ⸱ Rare ⸱ Korean | ||
![]() Variations— Parts— | 혼돈의 임프들6 / 5 비행 속박해제 (당신은 이 생물로 하여금 +1/+1 카운터 한 개를 가지고 전장에 들어오도록 할 수 있다. 이 생물은 +1/+1 카운터를 가지고 있는 한 방어할 수 없다.) 혼돈의 임프들은 +1/+1 카운터를 가지고 있는 한 돌진 능력을 가진다.
LegalitiesLegal Duel Penny Legacy Modern Pioneer Vintage Commander Oathbreaker Not Legal Brawl Predh Future Pauper Alchemy Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsChaos Imps will have trample if it has any +1/+1 counter on it, not just the one put on it by the unleash ability.
A creature with unleash can't block if it has any +1/+1 counter on it, not just one put on it by the unleash ability.
You make the choice to have the creature with unleash enter the battlefield with a +1/+1 counter or not as it's entering the battlefield. At that point, it's too late for a player to respond to the creature spell by trying to counter it, for example.
Putting a +1/+1 counter on a creature with unleash that's already blocking won't remove it from combat. It will continue to block.
The unleash ability applies no matter where the creature is entering the battlefield from.
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