Enchantment
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
Sorcery — Adventure
Target creature gets -3/-3 until end of turn. You gain 2 life.
An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.