Creature — Human Werewolf
1 / 1
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature — Werewolf
2 / 2
Menace (This creature can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.