Creature — Human Rogue Werewolf
2 / 2
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature — Werewolf
3 / 3
Double strike
Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
If Kruin Outlaw somehow transforms after blockers have been declared but before combat ends, any Werewolves you control that are blocked by a single creature will remain blocked.