Streets of New Capenna (snc) | ||
#105 ⸱ Rare ⸱ English |
![]() Variations : 1Parts— | Devilish Valet1 / 3 Trample, haste Alliance — Whenever another creature you control enters, double this creature's power until end of turn.
LegalitiesLegal Duel Brawl Penny Legacy Modern Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Not Legal Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsTo double a creature's power means that creature gets +X/+0, where X is its power as the ability resolves.
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