Déjouer la sécurité

Variations

Parts

Déjouer la sécurité

Enchantement : aura
Enchanter : créature
Tant que la créature enchantée attaque seule, elle ne peut pas être bloquée.
La créature enchantée a « À chaque fois que cette créature inflige des blessures de combat à un joueur, elle connive. » (Son contrôleur pioche une carte, puis se défausse d'une carte. S'il s'est défaussé d'une carte non-terrain, il met un marqueur +1/+1 sur cette créature.)

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pauper
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Paupercommander
Not Legal
Penny
Predh
Future
Alchemy
Standard
Oldschool
Premodern
Standardbrawl

Rulings

2022-04-29

If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger “when [that creature] connives” will trigger.

 

2022-04-29

Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.

 

2022-04-29

If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings