常夜会一家の介入者

Variations : 1

Parts

常夜会一家の介入者

クリーチャー — セファリッド・ウィザード
3 / 1
瞬速
絆魂
常夜会一家の介入者が戦場に出たとき、これは謀議する。これによりこれが謀議したとき、呪文最大1つを対象とする。それをオーナーの手札に戻す。(クリーチャーが謀議するなら、カード1枚を引き、その後カード1枚を捨てる。あなたが土地でないカードを捨てたなら、そのクリーチャーの上に+1/+1カウンター1個を置く。)

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Timeless
Vintage

Rulings

2022-04-29

If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.

 

2022-04-29

Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.

 

2022-04-29

If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger “when [that creature] connives” will trigger.

 

2022-04-29

If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. Abilities that trigger “when [that creature] connives,” such as that of Obscura Interceptor, will trigger.

 

Market Pricing

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Median
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Market
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