Breakneck Rider // Neck Breaker

Variations

Parts : 1

Breakneck Rider

Creature — Human Scout Werewolf
3 / 3
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.

 

Only the most skillful riders brave the Breakneck Ride through Kessig.

 

 

 

Neck Breaker

Creature — Werewolf
4 / 3
Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

 

He can't outrun what he is.

 

 

 

Legalities

Not Legal
Standardbrawl
Brawl
Future
Pauper
Alchemy
Historic
Standard
Gladiator
Oldschool
Premodern
Historicbrawl
Explorer
Predh
Penny
Timeless
Legal
Oathbreaker
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Commander
Restricted
Paupercommander

Rulings

2016-07-13

For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).

 

Market Pricing

 NormalFoil
Low$1.12
Median$2.55
High$13.75
Market$1.76
Direct Low$1.25
Buy at TCGPlayer

Other Printings