EN

Shadows over Innistrad (soi)

#147 ⸱ Uncommon ⸱ English
Breakneck Rider // Neck Breaker

Variations

Parts : 1

Breakneck Rider

Creature — Human Scout Werewolf
3 / 3
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

 

Only the most skillful riders brave the Breakneck Ride through Kessig.

 

 

 

Neck Breaker

Creature — Werewolf
4 / 3
Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

 

He can't outrun what he is.

 

 

 

Legalities

Legal
Duel
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Pauper
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2016-04-08

To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.

 

Market Pricing

 NormalFoil
Low$0.14
Median$0.30
High$7.73
Market$0.28
Direct Low$0.19
Buy at TCGPlayer

Other Printings