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Shadows over Innistrad (soi)

#147 ⸱ Uncommon ⸱ English
Breakneck Rider // Neck Breaker

Variations

Parts : 1

Breakneck Rider

Creature — Human Scout Werewolf
3 / 3
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.

 

Only the most skillful riders brave the Breakneck Ride through Kessig.

 

 

 

Neck Breaker

Creature — Werewolf
4 / 3
Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

 

He can't outrun what he is.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Pioneer
Vintage

Rulings

2016-07-13

For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).

 

Market Pricing

 NormalFoil
Low$0.93
Median$2.00
High$13.75
Market$2.05
Direct Low$0.93
Buy at TCGPlayer

Other Printings