巫術
目標對手將其牌庫頂的十三張牌置入其墳墓場。



:將受驚而醒從你的墳墓場放進戰場且已轉化。只可以於你能施放巫術的時機下起動此異能。
生物~ - 夢魘
1 / 1
潛匿(此生物不能被力量比它大的生物阻擋。)
當不散夢魘對任一玩家造成戰鬥傷害時,將它移回其擁有者手上。
A sorcery can't be put onto the battlefield and a permanent can't transform into a sorcery. If an effect exiles Persistent Nightmare and then instructs you to return it to the battlefield, it remains face up in exile (unless that effect instructs you to put it onto the battlefield transformed, in which case it returns as Persistent Nightmare). If an effect instructs you to transform Persistent Nightmare, the instruction is ignored.
If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won't be blocked, but it won't deal combat damage and won't trigger any abilities that trigger when combat damage is dealt.
Skulk matters only as blockers are chosen. Modifying either creature's power after blockers are chosen won't cause the attacking creature to become unblocked.