Marvel's Spider-Man (spm) | ||
| #33 ⸱ Rare ⸱ Italian | ||
![]() Variations— Parts— | Hydro-Man, Criminale Fluido2 / 2 Ogniqualvolta lanci una magia blu, se Hydro-Man è una creatura, prende +1/+1 fino alla fine del turno. All'inizio della tua sottofase finale, STAPpa Hydro-Man. Fino al tuo prossimo turno, diventa una terra e ha "
LegalitiesLegal Duel Brawl Future Legacy Modern Alchemy Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Penny Predh Pauper Oldschool Premodern Paupercommander RulingsAfter the triggered ability resolves during your end step, however, you may tap him for
The effect of Hydro-Man's last ability ends as your turn begins. There is no opportunity to tap Hydro-Man for
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