Whirlwind Denial

Variations

Parts

Whirlwind Denial

Instant
For each spell and ability your opponents control, counter it unless its controller pays .

 

"If they try to storm your palace, you must become the storm." —*Handbook of Imperial Spellcraft*

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Timeless
Vintage

Rulings

2020-01-24

As Whirlwind Denial resolves, first the opponent whose turn it is (or, if it's your turn, the next opponent in turn order) chooses which spells and/or abilities to pay for, then pays that amount. Then each other opponent in turn order does the same. Then all spells and abilities that weren't paid for are countered at the same time.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.24
High$4.99
Market$0.10
Direct Low$0.03
Buy at TCGPlayer

Other Printings

 NormalFoil
Foundations Jumpstart$0.23
Theros Beyond Death$0.25

Pricing data provided by TCGPlayer