Stronghold (sth) | ||
#117 ⸱ Common ⸱ English |
Variations— Parts— | Spike Colony0 / 0 Spike Colony enters with four +1/+1 counters on it. , Remove a +1/+1 counter from Spike Colony : Put a +1/+1 counter on target creature.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Modern Oldschool Pioneer Standard Standardbrawl Timeless Legal Commander Duel Legacy Oathbreaker Pauper Paupercommander Penny Predh Premodern Vintage Rulings— | Market Pricing
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