Scurrid Colony

Variations

Parts

Scurrid Colony

Creature — Squirrel
2 / 2
Reach
Scurrid Colony gets +2/+2 as long as you control eight or more lands.

 

Scurrid teeth evolved to crack open nuts, but they work just as well for crushing bones if the nest is threatened.

 

 

 

Legalities

Not Legal
Standardbrawl
Oldschool
Premodern
Penny
Future
Brawl
Alchemy
Standard
Predh
Timeless
Legal
Duel
Brawl
Penny
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Historic
Standard
Commander
Gladiator
Historicbrawl
Paupercommander
Explorer
Oathbreaker
Timeless

Rulings

2021-04-16

Because damage remains marked on creatures until the damage is removed as the turn ends, nonlethal damage dealt to Scurrid Colony may become lethal if the number of lands you control falls below eight.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.15
High$5.00
Market$0.04
Direct Low$0.04
Buy at TCGPlayer

Other Printings