Scurrid Colony

Variations

Parts

Scurrid Colony

Creature — Squirrel
2 / 2
Reach
This creature gets +2/+2 as long as you control eight or more lands.

 

Scurrid teeth evolved to crack open nuts, but they work just as well for crushing bones if the nest is threatened.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Penny
Pioneer
Timeless
Vintage

Rulings

2021-04-16

Because damage remains marked on creatures until the damage is removed as the turn ends, nonlethal damage dealt to Scurrid Colony may become lethal if the number of lands you control falls below eight.

 

Market Pricing

 NormalFoil
Low$0.05
Median$0.28
High$2.68
Market$0.23
Direct Low
Buy at TCGPlayer

Other Printings