Neriv, cœur de la tempête
Créature légendaire — esprit et dragon
4 / 5
Vol
Si une créature que vous contrôlez qui est arrivée ce tour-ci devait infliger des blessures, elle inflige deux fois ce nombre de blessures à la place.
If another effect (or effects) modifies how much damage a creature you control that entered this turn would deal (for example, by preventing some of that damage), the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects, including the effect of Neriv’s last ability, apply. If all of the damage is prevented before the effect of Neriv’s last ability would apply, its effect no longer applies.