Tarkir: Dragonstorm (tdm)

#314 ⸱ Mythic ⸱ French
Neriv, cœur de la tempête

Variations : 2

Parts

Neriv, cœur de la tempête

Créature légendaire — esprit et dragon
4 / 5
Vol
Si une créature que vous contrôlez qui est arrivée ce tour-ci devait infliger des blessures, elle inflige deux fois ce nombre de blessures à la place.

 

« Pour les Mardu, la protection de mes ailes. Pour nos ennemis, la chaleur brûlante de la foudre. »

 

 

 

Legalities

Legal
Duel
Brawl
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Penny
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2025-04-04

If another effect (or effects) modifies how much damage a creature you control that entered this turn would deal (for example, by preventing some of that damage), the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects, including the effect of Neriv’s last ability, apply. If all of the damage is prevented before the effect of Neriv’s last ability would apply, its effect no longer applies.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings