Цепляться за Прах

Variations

Parts

Цепляться за Прах

Мгновенное заклинание
Изгоните целевую карту из кладбища. Если это была карта существа, вы получаете 3 жизни. В противном случае вы берете карту.
Побег — , изгоните пять других карт из вашего кладбища. (Вы можете разыграть эту карту из вашего кладбища за ее стоимость Побега.)

 

В безрадостном Тизерии все надежды рассыпаются при одном прикосновении.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Timeless
Vintage

Rulings

2020-01-24

If the target card is an illegal target by the time Cling to Dust tries to resolve, the spell won’t resolve. You won’t gain 3 life or draw a card.

 

2020-01-24

If you cast a spell with its escape permission, you can’t choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

 

2020-01-24

To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

 

2020-01-24

Cling to Dust can target one of the five cards you’ll exile to pay its escape cost. In this case, the spell won’t resolve.

 

2020-01-24

If the exiled card is a creature card that’s also another card type (such as an enchantment creature), you gain 3 life. You don’t also draw a card.

 

2020-01-24

If a card with escape is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.

 

2020-01-24

Escape’s permission doesn’t change when you may cast the spell from your graveyard.

 

2020-01-24

Once you begin casting a spell with escape, it immediately moves to the stack. Players can’t take any other actions until you’re done casting the spell.

 

2020-01-24

After an escaped spell resolves, it returns to its owner’s graveyard if it’s not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner’s graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.

 

2020-01-24

If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings