Créature : hydre
0 / 0
L'Hydre tranchebrume ne peut pas être contrecarrée.
Célérité, protection contre le bleu
L'Hydre tranchebrume arrive sur le champ de bataille avec X marqueurs +1/+1 sur elle.
Spells that can't be countered can still be chosen as the target of spells or abilities that try to counter them. Although the spell won't be countered, the spell or ability that tries to counter it will resolve, and any other effects of that spell or ability will happen.