Ascension du maître du Feu

Variations

Parts

Ascension du maître du Feu

Quand cet enchantement arrive, créez un jeton de créature 2/2 rouge Soldat avec maîtrise du Feu 1.
À chaque fois qu'une créature attaquante que vous contrôlez provoque le déclenchement d'une capacité déclenchée de cette créature, mettez un marqueur « quête » sur cet enchantement. Puis, s'il a au moins quatre marqueurs « quête » sur lui, vous pouvez copier cette capacité. Vous pouvez choisir de nouvelles cibles pour cette copie.

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Penny
Predh
Future
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2025-10-02

Triggered abilities use the words "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

 

2025-10-02

The copy will have the same targets as the ability it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

 

2025-10-02

Firebender Ascension's ability will always go on the stack on top of the triggered ability that caused it to trigger. The copy it creates will be created on the stack on top of the original triggered ability and the copy will resolve before that ability.

 

2025-10-02

If the ability is modal (that is, it has a bulleted list of choices), the copy will have the same mode(s). You can't choose new ones.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings