Foreuse de la Nation du Feu

Variations

Parts

Foreuse de la Nation du Feu

6 / 3
Piétinement
Quand la Foreuse de la Nation du Feu arrive, vous pouvez l'engager. Quand vous faites ainsi, détruisez une créature ciblée de force inférieure ou égale à 4.
: Les permanents que vos adversaires contrôlent perdent la défense talismanique et l'indestructible jusqu'à la fin du tour.
Pilotage 2

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Predh
Future
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2025-10-02

Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if The Fire Nation Drill's first activated ability resolves during that turn.

 

2025-10-02

If a permanent enters under an opponent's control with hexproof or indestructible after The Fire Nation Drill's first activated ability resolves, it won't lose that ability unless you activate The Fire Nation Drill's ability again. The same is true if an opponent's permanent gains indestructible or hexproof after The Fire Nation Drill's ability resolves.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings