Teenage Mutant Ninja Turtles Eternal (tmc) | ||
| #6 ⸱ Mythic ⸱ English | ||
![]() Variations : 1Parts— | Heroes in a Half Shell5 / 5 Vigilance, menace, trample, haste Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
LegalitiesLegal Duel Legacy Vintage Commander Oathbreaker Brawl Historic Timeless Gladiator Not Legal Brawl Penny Predh Future Modern Pauper Alchemy Pioneer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsIf creatures you control deal combat damage to multiple players at the same time, Heroes in a Half Shell's last ability will trigger for each of those players. When one of those abilities resolves, it will put counters only on Mutants, Ninjas, and/or Turtles that dealt combat damage to the appropriate player.
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