EN

Teenage Mutant Ninja Turtles Eternal (tmc)

#84 ⸱ Mythic ⸱ English
April O'Neil, Live on the Scene

Variations

Parts : 1

April O'Neil, Live on the Scene

Legendary Creature — Human Detective
2 / 1
Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Partner—Character select

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Brawl
Historic
Timeless
Gladiator
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2026-01-27

Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

 

2026-01-27

To have two commanders, both must have appropriate partner abilities as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

 

2026-01-27

If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Donatello, the Brains and Splinter, the Mentor are your commanders, your deck may contain cards with blue and/or black in their color identity, but not cards with red, green, or white. (If Leonardo, the Balance is one of your commanders, your deck may contain cards with any color or combination of colors in their color identity, regardless of who your other commander is.)

 

2026-01-27

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

 

2026-01-27

You can have two commanders if each one has "Partner—Character select." You can't mix and match them with cards that have other partner abilities.

 

2026-01-27

If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

 

2026-01-27

Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

 

Market Pricing

 NormalFoil
Low$84.99
Median$104.00
High$300.00
Market$93.99
Direct Low$104.00
Buy at TCGPlayer

Printings

 NormalFoil
Teenage Mutant Ninja Turtles Eternal$93.99
Teenage Mutant Ninja Turtles Eternal$0.26

Pricing data provided by TCGPlayer