Teenage Mutant Ninja Turtles Eternal (tmc) | ||
| #1 ⸱ Mythic ⸱ French | ||
![]() Variations : 1Parts— | Leonardo, l'équilibre3 / 3 À chaque fois qu'un jeton que vous contrôlez arrive, vous pouvez mettre un marqueur +1/+1 sur chaque créature que vous contrôlez. Ne faites ceci qu'une seule fois par tour. Partenariat - Sélection du personnage (Vous pouvez avoir deux commandants si les deux ont cette capacité.)
LegalitiesLegal Duel Brawl Legacy Vintage Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Predh Future Modern Pauper Alchemy Pioneer Standard Oldschool Premodern Standardbrawl Paupercommander RulingsOnce the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Donatello, the Brains and Splinter, the Mentor are your commanders, your deck may contain cards with blue and/or black in their color identity, but not cards with red, green, or white. (If Leonardo, the Balance is one of your commanders, your deck may contain cards with any color or combination of colors in their color identity, regardless of who your other commander is.)
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
You can have two commanders if each one has "Partner—Character select." You can't mix and match them with cards that have other partner abilities.
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
To have two commanders, both must have appropriate partner abilities as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
| Market Pricing
Printings
| |||||||||||||||||||||||||||||||||||||





